Movement as medium: performative installation
[master thesis]

Mentors: Dr. Invar Torre-Hollaus, Mischa Leiner, Ted Davis
The Basel School of Design, 2019

The concept of the body is not a new phenomenon, but how we choose to use it, specifically in the context of graphic design, is a captivating opportunity. As technologies develop and become ever more invasive to our lives and design processes – as certain mediums and tools become irrelevant because of these developments, our bodies are tools that we always have, and I believe will remain relevant. The body is an integral element to any performance; thus, exploring the visual potential of the moving body stems from my initial curiosity into the existing and plausible overlaps between performance and graphic design.

My research explores the following questions: What is the visual potential of movement? How can the moving body be used as a tool in graphic design? In examining the potential of movement as a process tool, I hope to re-invigorate the relationships between creative works and their viewers, while simultaneously inspiring fellow designers to explore their moving bodies as tools in the design process.

As a final output of my Master Thesis, Using Processing + X-Box Kinect, I created an interactive installation which gives users a live environment to use their own bodies as tools. The project explores the concept of the digital gesture, fluidity of the relationship between designer and performer, as well as our own physical relationships to screens. ︎






© 2021 Shane McLean